2012-10-19

Gaming Journal: The Razor Coast

Razor Caost Sneak Peek #7

Lou Agresta shares "He owns a fishing supply store. Really. Just a fishing supply store. Honest, cross my heart. Introducing (for some, reintroducing) One of my favorite off-beat dramatis personae, Old Fish. Here's an old man who can teach you a thing or two."

Here from across the ocean. Where specifically? Oh here and there? He just thought he'd travel a bit in his retirement, finally doing as an old man what he'd always hoped to do as a young one. On the wall? Oh nothing. Just some old junk weapons the sewer pirates dig up every now and then. So fish. Fishing gear. A crossbow or two. The needles? Nothing. Just for nets. Oh. I sell maps too. Maps of the area. Got a treasure map to Garr Bloodbane's Gold around here. 100% authentic. Guaranteed. Now what'd you say I can get you? And here, while you're thinking, take a look at this map.


_____________________________________________________________________________________

RUM

That Blatcher’s Rum (excerpted from Fire As She Bears)
Gods made the sugarcane grow where it's hot,
And teetotal abstainers to grow where it’s not,
Let the Sin Boson warn of perdition to come,
We'll drink it, and chance it, so bring on the rum.

Rum Rum, That Blatcher’s Rum,
Will tan your insides and grow hair on your bum,
Let the Blue Dragoon beat on his old empty drum,
Or his waterlogged belly, we'll stick to our rum.

These are men who drink it, hard men indeed,
Men of the pirating old-time hairy-necked breed,
They shave with their axes, they dress in old rags,
They feed on old boots, they sleep on old bags.
Dull care flies away when their voices resound,
And the grass shrivels up when they spit on the ground.

Rum Rum, That Blatcher’s Rum,
Will tan your insides and grow hair on your bum,
Let the Blue Dragoon beat on his old empty drum,
Or his waterlogged belly, we'll stick to our rum.

When they finally die and are sunk in the clay,
Their bodies are pickled and never decay,
On the morning of judgment, when the skies are rolled back,
They'd stroll from their graves up the long golden track,
And their voices would echo throughout Kingdom Come,
As they toast the Archons in That Blatcher’s Rum!


_____________________________________________________________________________________



Seriously, Razor Coast isn't all weresharks, tentacled horrors, lost civilizations on volcanic islands, twisted drugs born of vibrant tropical flowers, pirate Queens and undead cannibal pygmies. Oh no! There are sewers beneath Port Shaw. And things lurking there.
_____________________________________________________________________________________

Razor Coast Sneak Peek #6

Dajobas, Devourer of Worlds In the beginning, there was Hunger and the World could not abide. Hunger ate the Land, drank the Sea, devoured all Things before they could Become. Even Nothing was afraid Hunger would eat it too, and the Gods agreed something must be done. So they locked Hunger in a cage of flesh and fin they called Dajobas, but Hunger ripped free. Tore open a terrible maw in his cage, and framed it with rows of razored teeth. Hunger could not be controlled, and he turned on those who imprisoned him. He ate the Gods, but even as he did they worked their will. The World was born while Dajobas feasted on their divinity. When he finished, Dajobas found Land and Sea and All Things grew faster than He could eat them. Dajobas devours the World for all eternity. He will not stop, cannot stop, until he swallows Time itself.

* * *

Sharks prowl the sea. Perfect hunters who do not sleep and never cease to feed - no creature’s killer instinct compares. They scent their prey miles away. They know the taste of blood before they are born. Their teeth shear flesh, strip muscle, and crush bone. To the native Tulita tribes of the Razor Coast, these murderous beasts are not just the killers of the sea. They are a constant reminder of their people’s darkest hour.
_____________________________________________________________________________________

Razor Coast Sneak Peek #5

B-10. The Kiss of Dajobas
(CR varies)

In this chamber, Dalang Jalamar administers his deity’s razor-kissed blessing to captives taken by his Razortooth Raiders.

A ledge along the west wall of this chamber juts like a platform eastward to the center of the water and stands just above the waterline. Rusted iron cages hang from the ceiling by chains. The water slaps the stone, black as midnight, and renders the depth of the pool indeterminate.

Jalamar’s minions bring unfortunates chosen for membership here and force them off the platform into the water below. Jalamar then enters [SPOILER REDACTED] deep below the water line. He violently mauls the victims, leaving them barely alive and infected with Dajobas’ lycanthropic blessing.

Several pirates in leather and two hideous, lumbering shark-men with white pupil-less eyes gather around a terrified young fisherman. Half-starved and clad only in tattered garments, he struggles weakly as the shark-men grab him roughly under the arms and hurl him unceremoniously into the water below. The boy thrashes wildly, desperate screams ringing hollow off the pitiless stone walls.

Advanced Options: Fight Like A Pirate
from Super Genius Games

“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.” —“Black” Sam Bellamy, Pirate

Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society. But there’s nothing wrong with having a fantasy campaign where it’s a way of life, and characters spend a lot of time acting like pirates (or hunting pirates, or desperately trying to explain the differences between what they do and the activities of pirates). To help make such characters more interesting, here are ten archetypes to give a nautical flair to fighting classes ranging from barbarians to rogues. Also includes new equipment that could be of particular use to pirate-themed characters.

The following archetypes are designed for fighting characters in campaigns with strong emphases on pirates, swashbuckling, and seaborne adventures: Barbarian Archetype: Ex-conscript, Cavalier Archetype: Ship’s Officer, Fighter Archetype: The Marine, Gunslinger Archetype: Sea Dog, Inquisitor Archetype: Ship Hunter, Magus Archetype: Picaroon Monk Archetype: Seaswain, Paladin Archetype: Crown Privateer, Ranger Archetype: Navigator, and Rogue Archetype: Lookout

The Malefactor
from Total Party Kill Games

“Fate is for those too weak to determine their own destiny.” — Excerpts from the memoir of Talitha Shadowtongue, tiefling doom herald

This sourcebook comes complete with a killer new class and abilities, archetypes, feats, favored class options and the complete stats for the iconic succubus spawned tiefling on the cover—Talitha Shadowtongue.

Damned fate… cruelest destiny… bad luck… these are philosophical concepts that many know, but few are able to truly explain or prove. If destiny is pre-determined, inevitable and unchangeable, is there any hope for we mortals to set our own paths? What of those that seem to be damned by fate, always at the mercy of a higher power? Is there any hope for us at all?

It is rumored that some mortals can choose their own fate by selecting the correct paths as they walk through life. Others think that all of life’s events are predestined. There are rumors of those who understand fate’s cruel whims and can free themselves and no longer be slaves to that harsh mistress. I can tell you those rumors are true…

I have lived through perils that would kill even the most steeled warriors. I have slain many a fool that thought to prey upon me. I have danced with fate itself, and taken the lead. What was once my misery is now my salvation, and your damnation. I am an accursed, a doomgiver—I am a Malefactor.

Super Genius Presents: A Brace of Pistols

Swashbuckling rings incomplete without the fiery retort of the pistol: the shower of sparks, the flash of powder, the reek of sulfur. No self-respecting pirate captain boards her enemy's ship without a rapier at her belt and a brace of flintlocks in her sash. The genteel highwayman halts the coach with his firearms out. Nobles, sleeves rolled up, turn at ten paces. Weapons crack, and they vanish behind simultaneous plumes of white smoke, their fates momentarily obscured.

A Brace of Pistols contains rules to expand the options for black-powder flintlocks in fantasy campaigns that allow them, supporting the uniquely dramatic flavor of the pistol – the arresting jab of a gun in the back, the standoff, highway holdups, and the ferocious chaos of ship-to-ship boarding battles – as well as some unusual real-world firearm variants, and some new fantasy-based rules that mix muskets and magic.

All the rules in A Brace of Pistols work with early firearm rules found in Pathfinder Roleplaying Game: Ultimate Combat. Also contains the Freebooter's game Magha-Magha originally written for Razor Coast. Magha-Magha is "...a brutal [mini] game of intimidation, torture and....death that involves a captive, a chandelier, a lot of grog, a cabin boy/girl, a charcoal stick, a lazy susan, rope, dice and an optional

101 Pirate and Privateer Traits
from Rite Publishing

Avast! This be about campaigning with the scourges o' the seven seas, matey.
All o' history since the dawn of time, thar be pirates. Julius Caesar fought 'em, and ta this day pirates be takin' ships off the coasts of lawless kingdoms. But here we be speakin' about the campaign traits of pirates and privateers of yar realm of fantasy. Arrh, they be dashing villains and heroes who live free on the open sea, with a parrot (or monkey) on the shoulder and a chest full o' gold, along with letters of marque. They be fond o' drinking and prone ta fights, out to live "a short life and a merry one."

Brought ta ye by the same landlubbing author o' such critically acclaimed works as 101 New Skill Uses and The Secrets of the Gunslinger, 101 Pirate and Privateer Traits provides ye an armada o' new options ta sake the thirst of the most fervent corsair while allowing ye ta keep ta yar vision of a character upon the high seas!

Grave Undertakings: The Ship of Fools
from Total Party Kill Games

“If nautical nonsense be something you wish...” Then hop on the deck and... explore the Ship of Fools!

The Ship of Fools is written by TPK’s titanic tag team of former RPG Superstar challenger Richard A. Hunt, and current RPG Superstar challenger “Mr. Threepeat” Tom Phillips. A strange seaborne adventure designed for the Pathfinder RPG, with scaling options for 4-6 characters of 5th-7th level.

Welcome to the weather-beaten deck of the Green Lady, a galleon adrift on the blue-green waves... but where is her crew? Where is her legendary captain, the self-exiled wizard, Vossian the Green? Set sail 'lubbers and find out in this, our very latest Grave Undertaking starring your characters as the daring scallywags destined to solve the mystery of The Ship of Fools. You're sure to enjoy this excellently weird horror-trip written especially for the Pathfinder Roleplaying Game, and delivered in true TPK Games fashion. Brave deadly zombies, mind-control slimes, suicidal haunts, sharks, swarms of eels and maybe your own crew (!) amongst other delightful deadlies in this rollicking good time!

As a bonus, this three-hour-tour also features a wonderfully detailed 13-page, full-color battlemat of the sinking ship herself—The Green Lady! Print it out, put it on your game table and you're ready to set anchor! This adventure can be dropped into any campaign setting as a dangerous one-shot session, or as part of your bigger ongoing plot. Hooks are provided to get your group into the action as soon as possible, whether your campaign is already happening at sea or in port.

Buccaneers of Freeport
From Green Ronin

Set Sail for Adventure!
From its first founding as a haven for buccaneers and cutthroats, established on the pirate's code to attain an uneasy peace between voyages, Freeport has evolved from a filthy little town to a sprawling city of thousands. Yet in that time, pirates remain the most common and most popular of its citizens.

Buccaneers of Freeport returns to Freeport's roots and examines the colorful and disturbing rogues that roam the seas around the City of Adventure. Describing eight pirates, many new, some infamous, in lavish detail, each entry explores the rogue's history, his or her goals and agendas, while hinting at the curse that keeps them at sea and the treasures they guard. In addition, the pirate's key crewmen receive extensive attention, presenting them in all their cunning and brutality to breathe life into the thrill-seeking corsairs. Finally, the pirate ship, allies, and enemies round out the chapter, culminating with a campaign framework to help you build adventures centered on these various characters.
_____________________________________________________________________________________

Razor Coast Sneak Peek #4

Rule the Razor you say? A fool’s ambition. The subtleties and perils of this realm are manifold. Land and sea murder at the whim of ancient gods. Men’s smiles hide a thousand knives. Those fooled into believing that the Kraken’s tentacles are more fearsome than its insidious and far-reaching schemes soon find themselves cruelly enlightened – usually moments before calamity claims their souls. The Razor is too vast, its terrors too multitudinous, for even the bravest adventurer to conquer. It won’t stop them from trying though, and that means good business for me. I thank the gods daily for sending so many fools into this world.

- Saldrin Seaheart, local guide and purveyor of “adventuring supplies”
_____________________________________________________________________________________

_____________________________________________________________________________________

Razor Coast Sneak Peek #3

The Razor Coast has drawn men to madness and slaughter since the world was young. Tulita natives, born from the same fire as this jagged coast, claim the Razor existed long before the world’s other lands. It is a crucible of flame cooled by the ocean’s caress and its mountains, reefs and lightless depths teem with as many terrors as they do lustrous spoils. The Razor bucks the trappings of civilization in much the same manner the storm-tossed sea spurns the men who dare mount her. This is no place for the weak-willed. Untested souls are food for its storms, its fickle gods, its ancient spirits and the evil predations of unfathomable creatures. No less dangerous are the men who make the coast their home and whose dark desires put most horrors to shame.

Every year another colony of hopeful settlers springs up, only to be silenced by the unforgiving landscape or butchered by fearsome tribes of monsters lurking just beyond the tree line. Yet still the colonists come in their hundreds, lured to the coast’s riches: its kava, its jocas fruit and koa wood, to name but a few. All treasures worth twice their weight in gold and all ripe for the picking along the Razor. Mossy placards emblazoned with the bold names of these colonies’ founders are the only testament left to their brief, prideful existence. The last chapter of their story is now told in dust and ash.

Port Shaw is the only survivor. The town clings to the coast like the sea’s most stubborn barnacle, impossible to scrape from the Razor’s edge. At times it limps along, vexed by demons, angry gods, cannibal tribes, dread pirate armadas, and worse; but at present the city thrives as foreign vessels flock to its harbor, their holds hungry for whale oil and other treasures.

Port Shaw menaces and delights in equal extremes. Treasures and pleasures abound in this whaling boomtown, but evil and abandon take almost every soul who comes her way. This playground of pirates is ruled by the crushing fist of the Municipal Dragoons and filled with both the ancient curses of the coast’s Tulita natives and dark secrets of its own. It is an easy place to die, and a town where countless legends are born.

- From the Journals of Reiker Glassgrinder, naturalist and historian

_____________________________________________________________________________________

Razor Coast Sneak Peek #2

The Razor Coast by Nicolas Logue

A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon, drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter.

A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade.

Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes.

Razor Coast is a 250+ page mega-adventure by Nicolas Logue for 5th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos.
_____________________________________________________________________________________

Razor Coast Sneak Peek #1

From Nick Logue

The first chapter details the campaigns' main villains and their dread agendas (most of which involve awful things for the people living within hundreds of leagues of them) and also gives detailed info on the three major potential story arcs for each. Later chapters include “Inciting Incidents" and basically supplies the GM with a bunch of tiny teaser encounters that draw the party into the main plot arcs or subplots connecting to them. There is no linear plot. The PCs have a bunch of encounters in their face, and they can get involved with the adventures behind them in ANY way they want. The adventure part of this builds to a climax, but the PCs actions could completely avert it, or make it even worse for everyone. It's all about hard choices and conflicts you need more than just a sturdy sword or fiery spell to overcome. Though those will definitely help when you are staring down the bastard spawn of demon and kraken. ;-)
_____________________________________________________________________________________

Update from Frog God Games

FROG GOD GAMES Announce Availability of Nicolas Logue’s Razor Coast as a Kickstarter Project

Source: Here and Here

About Razor Coast
Razor Coast is the long anticipated Caribe-Polynesian flavored, Age of Sail swashbuckling RPG campaign envisioned and designed by Nicolas Logue. It is applauded for its ambitious and original design, its epic flavor and its lurid, full-color art – including a cover by the award winning Wayne Reynolds. Logue tapped a team of veteran designers to help develop and write Razor Coast, including Lou Agresta, Adam Daigle, Tim Hitchcock, and John Ling.

“Razor Coast isn’t just an adventure,” according to Agresta, Razor Coast Project Manager, “it’s part setting, part adventure path, and part toolkit to build your own unique campaign. It’s non-linear. It’ll never play the same way twice.”

“We filled it with corrupt municipal Dragoons, dastardly smuggling rings, weresharks – lots of weresharks, desperate naval battles, oppressed tribes craving heroes, witches, cursed islands, legendary treasure troves, an impending apocalypse or two, demon pirates, retired assassins, undead worms, gator men, failed heroes waiting to be redeemed, dark conspiracies brewing in the oceans depths, vengeful ghosts…oh – and mutating cannibal pygmies. Who doesn’t like those?”

Razor Coast Availability
“Frog God Games has committed to doing more than just putting out another pirate campaign,” said Rachel Ventura, Frog God Games VP of Sales and Marketing, “This is going to be a hardcover, full color extravaganza, complete with Player’s Guide and enough swag to sink any pirate ship!”

“We decided to take what we learned from Kickstarting Rappan Athuk and crowdsource Razor Coast, because it allows us to unleash a complete experience for both Pathfinder and Swords and Wizardry fans,” said Bill Webb, Frog God Games CEO.

“We plan to compile the campaign articles into their own book, create a player’s guide, develop and include an independent system for ship-to-ship combat, have treasure chests of unique pirate items, and offer a Tallship Cruise with the creator, Logue,” stated Ventura. “We’re also planning stretch goals that include expanded art and cartography from the same artists the fans have already approved, as well as from new artists of similar style and talent, poster-sized printed maps, custom character sheets, and more.”

Frog God Games Razor Coast Kickstarter starts December 25th 2012 at midnight and will run for 30 days.

“After the Kickstarter gets funded, Frog God Games has pledged to fulfill not only the pledges from the backers but all remaining pre-orders, national and international” said Agresta, speaking on behalf of Logue. “As of October 18th, I finished honoring every refund request Nick received. Making good on Nick’s past obligations cleared the way for Frog God Games to step in and finally bring this to print.”

About Frog God Games
Founded in April 2010, Frog God Games publishes resources for the tabletop roleplaying games Pathfinder Roleplaying Games and Swords & Wizardry; Adventures and books such as Rappan Athuk, Tome of Horrors, The Slumbering Tsar Saga, and many more. Its products are known for their grand adventure settings and high quality production values. “If our hardcovers won’t last you a lifetime of use, we have not made a high enough quality product”, said Webb. Frog God Games currently serves customers worldwide. The writers of Frog God Games have won numerous ENnie Awards. For more information about Frog God Games visit its website at www.talesofthefroggod.com

For More information please contact

For more information, press only:
Rachel Ventura, VP of Sales & Marketing
Frog God Games
815-954-1981
Rachel@talesofthefroggod.com


For more information on Razor Coast and the Razor Coast Kickstarter visit
www.talesofthefroggod.com
_____________________________________________________________________________________

Original Advertisement 2008/04/02

Coming from Sinister Adventures for the Dark Vistas product line.

The cover illo for Dark Vistas #1: Razor Coast is in! To launch Sinister Adventures flagship line, we decided to tap the talents of the best artist in the industry...no other than the god of WAR himself...Wayne Antony Reynolds. Take a look at his vision of The Widow Razor as she tangles with Dalang Jalamar, the Chosen One of Dajobas. Bethany Razor may be about to meet a gory end...unless of course some PCs come to her aid before the Disciple of the Shark God does his worst.

Excerpt 02: The Razor Coast
by Nicolas Logue


A sea of blood caresses the savage shore of the Razor. Port Shaw is beset by land and sea. Rising from the abyssal depths, Harthagoa, the bastard spawn of kraken and demon drags whole fleets beneath the waves. In the fetid Blacksink Marsh, where unspeakable horrors are sunk beneath the bog water, accursed cannibals pay gory obeisance to an ancient shark god of slaughter.

A ghostly armada, murderous pirates, and bale-sharks prowl the seas. Meanwhile foreign invaders in search of baleen, ambergris, and gold menace the native Tulita tribes, driving them from their ancestral home with smoke-belching cannonade.

Pele, The Goddess of Fire and Wrack, watches all from her smoldering throne on Dreadsmoke mountain. She stands ever ready to purge the people of Port Shaw from her domain in a torrent of ash and molten lava. You decide the fate of the Razor Coast - A Dark Vista in dire need of heroes.

Razor Coast is a 130+ mega-adventure by Nicolas Logue for 4th to 12th level characters. Using an exciting and entirely non-linear plot web format Razor Coast allows you and your players to brave wild adventures in any way you see fit. Set sail for peril. There will be blood by the bucket-full boyos.

Purchase a print edition of this Dark Vista and get PDFs configured for multiple game systems for free. Purchase a PDF and get addtional PDFs compatible with other game systems for free as well.

Preorder your copy of the v3.5 compatible print edition of Razor Coast today!
_____________________________________________________________________________________

No comments:

Post a Comment